Game Programming Theory

This is a series of tutorials with a focus on complicated topics that usually aren’t explained too well. Instead of showing code and explaining it, I’ll try to explain it first with diagrams and words, give you a chance to understand it and think about an implementation or consider the one that I’ve come up with, and then I’ll have some pseudocode in spoliers.

If my pseudocode isn’t good enough to explain it, I’ll have links throughout each tutorial that connect to commits on my BitBucket repository where I’ll have code for both the OpenFL series and this one.

Table of Contents:

OH NO I HAVEN’T ACTUALLY POSTED ANY TUTORIALS YET

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